Students will apply math principles to the design of a fun, recognizable object - a race car - that they can race in order to test the relationship between volume, surface area and acceleration. They will use their race car model to observe what happens to the car's acceleration when: 1) the shape of the car is changed while maintaining the same volume; and 2) when the shape of the car changes but the surface area does not.
Duration: 4 Teaching Days
1: Lesson PDF
2: Instructions for Making
3: Worksheet Only
All lesson plans are courtesy of Tinkerine Studios Ltd. and licensed under a Creative Commons Attribution 4.0 International License